Edit: I spaced out a lot of the text. It looked like a madman possessed me.
I finished Tokyo Necro recently and it’s pretty good. It’s not as great as I hoped but honestly I knew that was going to be the case since I put a lot of stock on campy shit. Mainly I was expecting a lot of gunkata and dumbass tanks jumping around everywhere. You get a lot of the former but maybe only around two or three times with the tank acrobatics.
The general plotline is held in a cyberpunk setting where mostly everything is fucked and most of the world is iced over due to global cooling. There’s a lot of backstory that it goes through but honestly it’s not overly important. All you have to know is that there were a few wars and eventually they figured out how to resurrect the dead but they would lose their mental capacities in a few days. Necromancers go further and you can get them to keep their emotions for around two weeks but overall the more important aspect is they can basically make them into super soldiers. So the warring countries just found new bodies to throw at their enemies to the point that they made new combat styles to re-kill the new undead soldiers.
Which basically emphasizes on close quarters combat alongside being efficient with ammo since that was also a constant concern. The weather kept getting worse, the wars are over and they dumped the necromancers to the side so now they basically work for anybody but that generally means the mafia and the sort. Speed up to present time, the cast is trying to find the vice governor or something but ends up finding Iria. Iria doesn’t remember anything but apparently a lot of organizations are after her and the plot goes on. And that’s a common trope but the one I remember most vividly is Outlaw Star and it’s a show I’d like to rewatch some day, but mainly it’s because I still remember the two ending tracks.
The cast is a huge mix bag and it’s to the point that I think I’m indifferent because I really only had fun with 4 of them alongside random weeb figurine guy that you see for like 5 minutes. Part of it is that some of the cast is bland and some stuck in an archetype.
I’ll go through the ones I liked first and just go down the list.
There’s So’un, the gun kata guy that’s generally dense but also understands that he’s dense and progressively gets better at it. And a lot of it is mostly that he’s emotionally stunted and socially inept and those are some of his ongoing themes. I found he was the most well written in the cast and was at least interesting to go through.
Next is Tokitaka. He’s written rather well in the sense that his quirk isn’t a crutch and actually an addition to his humor alongside having a decent backstory behind it. He actually gets a lot more screentime than I thought he would and I’m glad that it was the case. He’s basically the support/sniper of the group.
Then there’s Milgram, the main villain of the plot. I find him comical in a deadpan sort of way and basically like 70% of what’s interesting in the vn either comes from him or is setup by him. And that says quite a lot when I find So’un rather interesting on his own.
The 4th is a tie between Pavlov and Con Su, their respective personalities didn’t do it for me but the plot points that revolves around them are pretty cool. Honestly I think Con Su has the best overall route. She’s the hacker archetype but she basically has to OD to go through this data highway(I’ll talk about it later). One of my favorite tracks comes from those times.
Iria is fine, but I see her more as a driving force for other characters that I like more. She’s basically the happy vibes character.
Mitsumi kind of got the short end of the stick. She’s a tsundere hard ass samurai but she’s basically set as the intro route. It builds well to the other routes and as such doesn’t get a huge amount done but I’ll mention it in the spoilers. I do like the references towards kikokugai though.
The rest are kind of bland, one is done so on purpose but the one I generally dislike is Ethica. She has a lot of cool moments but they get bogged down by her incessant issues. Her personality is basically Momoyo from Majikoi. If you actually liked her and not just her route then you might enjoy Ethica. But for me it’s just kind of annoying and reminds me of that grapehead kid from My hero academia.
The art is kind of iffy but I think it’s mainly on the eyelashes and it just makes the face look weird(well outside of eyes but that’s kind of the norm). There’s also this weird pose that Iria does that makes her arm look broken if she’s wearing her gloves and it always make me double take. Other than that it’s pretty cool but for some reason my favorite cg isn’t shown in the gallery at all. The ost is going to be divisive, it goes kind of hard with the metal tracks. I like them but it’s also not my style so I can’t really explain their subsection because I’d say it’s just melodic death metal but I wouldn’t argue if you say it’s deathcore. Though those tracks don’t have vocals so I think most people can at least tolerate it, lol. Re-Elimination is probably my favorite track though Departed is also pretty neat. I would’ve said it’d be Information Warfare but that connects to memories of those scenes making me worry that it’s wearing down my eyes.
It’s got some ballsy choices for the route tracks choices and I respect that, especially the one in Iria’s route. Though really they had their cake and ate it too since they just put the hype track in the finale anyway. I really should check what Galneryus sounds like now, I only know the albums I’ve heard when I was a teen, and that was all with the past vocalist Yama-B. Honestly I thought it was still Yama-B in this op and he just softened his style like how Rise Against’s vocalist did. One final note is that the ending theme is Assemble Rebirth which is like a vocaloid song but it always gets me cracked up because it sounds like she’s saying sadge.
The vn is split into 4 routes and then the finale. Though technically it’s the intro, common 1 then the two choices that specify which route to go to. This leads to common 2 with like 15 minutes of different dialogue depending on your choices. Then common 3a and b depending if you choose Iria and Mitsumi or Kiriri and Con Su. Then it’s finally hitting their own routes if you can call it that because most of the routes share the spotlight between multiple characters. Hell, Kiriri’s route covers some character more often than herself. The order given to me was Mitsumi>Con Su>Kiriri>Iria.
Mitsumi is a good starter, it goes through the cast and leads to Kiriri or Con Su pretty well. Unfortunately I felt the route was kind of weak on its own. Especially the 2nd to last area where it just meandered quite a bit but I’ll go through that in the spoilers. Iria is last simply because it’s the best path towards the finale and honestly her route should be locked if it isn’t. It also assumes you know most of what’s going on so whoever did her route first is probably kind of confused at some points, lol. I dislike Kiriri’s route, and that’s kind of to be expected when I don’t really like Ethica half the time.
She just sounds like a petulant crybaby to me more often than not. And yeah you can somehow put it in the gap moe somehow but it’s in the tastes that I’m into. You can’t go from “I’m a huge player” and then shit your pants when somebody you like shows up whilst also raging at your dad at just the sight of him. It doesn’t help that really there’s really only one exclusive plot point that ends up being important. A plot point that could theoretically be put inside Iria’s route but then you’d lost on a decent amount of pretty cool fights. Funny enough those are better than the final fight in this route too.
Con Su’s route was amazing and I wouldn’t even be mad if Tokyo Necro ended up being a kinetic experience with just this route. Overall I’d actually rate it higher since it excludes a lot of the sections I wasn’t into. Funny thing is that I wasn’t even sure I was in Con Su’s route for quite a bit because there’s a fair amount of scenes with Kiriri. Which just further adds insult to injury because I felt like they went over more of her stuff here than in her own route.
It’s just kind of rough for Kiriri’s route because she technically has a great common 3, it’s just that you’ve read it in Con Su’s route already. Technically Kiriri and Con Su are interchangeable in terms of route order. There’s somethings that spoil each other and other parts that’re only important for the overall plot. I’d say Con Su still edges out as the better 2nd route but also it splits the quality a little better. Otherwise you get like 2 middling routes back to back.
The final route is fine, it’s what to be expected and it’s written well but it’s also the least “nitro” of the stuff I’ve read. Honestly Con Su’s route kind of went harder in some aspects and shit was hype. I’ll go over it in the spoilers.
There’s maybe three important hscenes. They could be worked around easily but there’s still relatively useful info in there. One revolves around Ryouko, either or of Con Su’s h scenes and one with Ethica. Though one actually kind of fucks up a minor plot point.
Ok now that I most of that out of the way, I can gripe about a few things before going into the spoilers. It takes forever to start the game, you have to go through a faux terminal that’s basically simulating a couple of errors. You’d assume this has a purpose but I haven’t been able to find it. Then you can interact with it but there’s not much outside of typing search to start the 2nd loading screen.
You do get some new commands after you finish the vn(or maybe just one route)but I also didn’t find anything useful. I thought maybe some commands were hidden but even the basic sudo wasn’t in there. And it turned out that su wasn’t pertaining to the linux command, but a text adventure that starts with Con Su in there but it’s a joke and you can just skip it. Overall it’s only a problem if you don’t read in long strides. Another thing, and this one is mostly my fault but loading or saving takes awhile but I found out that you can spam click and it’ll skip the animations. It does look cool and I thought it was going for a defrag motif but it was actually something else though technically I guess you can still consider it a sort of defrag.
Throughout the vn, they’ll highlight specific words that you can click to get some notes. For the most part these are really barebones compared to other titles where you can get some witty comment about it or a paragraph info dump. Most of them were self explanatory, explained in the next line or something that you wouldn’t even know about. I just stopped looking at them after the first common but they also decreased a lot by then. The worst one I can remember was the Pavlov note where all it says is that he works for Milgram. You haven’t seen Milgram’s name yet, so you just assume the guy next to him is Milgram. They do get updated but not won’t actually keep all of the info that you experienced.
The pacing is kind of off in common 1 where a lot of just drags and there’s a lot of jargon to go through that’s not overly necessary. There’s other times where they info dump your ass, it wasn’t necessary for the plot but just for the background info of how the land is being run. There really wasn’t a better way of doing it but they were basically going through like 8 different organizations in one go. The action scenes are kind of hit or miss and it’s dependent on the reader. At first I compared to something akin to the n64, where it’s a advancement in tech but like an in between before the fully realized concept is made. It’s not something that can be really fixed.
The issue is that there’s some movement and then it freeze frames for the dialogue. But that actually worked around this for later fights and especially my favorite fights and it wasn’t even one of the route finale ones. Where there was extended action and the dialogue happens when they’re taking cover. There’s also some scenes where the action is overall beneficial to the story telling since it portrays what happens before it explains it down the line. If this was reincorporated into Hanachirasu, I might’ve liked it more. Outside of that scene that was being played out in the fortress, I guess my other favorite scenes outside of that one that was based inside the fortress, it’d be the whole common 3b where the gang basically goes blasting in this street with no way out and eventually moves up only to get another cool fight with Pavlov and Milgram.
The two choices are kind of iffy and you don’t really know what choice goes to where. The outcomes themselves are somewhat explained after awhile but even with those it doesn’t really make a huge amount of sense why this choice leads to Iria and this one leads to Mitsumi.
Overall
Overall I entered the vn with some expectations that I knew weren’t going to be met but I still had a good experience once it all ended. Sure I think some characters are kind of bland or annoying, sure some scenes kept on going but you can tell they were trying to go big with it all. If the vn only contained Con Su and Iria’s route I’d give it a 9. Hell if it was Con Su alone, I’d give it a 9 that’s slightly higher even though it’d lose some of the impact. With everything, I’m giving it an 8 but one that barely got there. The gunkata stuff was fun outside of maybe two or 3 semi shit fights, the spider tanks were awesome when they show up and the villain was pretty fun even with him being one of the most down to earth when compared to something like Demonbane and Muramasa.
Spoilers
So for the spoilers, it’s going to be all over the place.
The fist thing is the choices, there’s one for Ethica and one for So’un. One leads them to die and become a living dead, the other lets them live. So you have 4 outcomes in total. The Ethica choice is a 50/50 bullshit and makes sense with context at the same time. She dies if you make the same choice she’s thinking of. The distinction is she turns off her ex brain at some point, so she gets her thigh stabbed and basically not have enough time to process the scenario and dies. She turns it off because it made the same decision in the beginning. So she’s like, this is a piece of useless crap but it’s actually doing it right. She thinks highly of herself, you both reached the same conclusion, so it should be kept on. But with context of some of her sections in the ongoing routes, she’s constantly rebelling against the ex brain’s choices as a form of rebelling against her dad. I’ll come back to this later.
The choice So’un does kind of makes sense around Kiriri’s route but gets explained fully in Iria’s route. He lives if you decide to save Iria first, but die if you go try to finish Milgram first. The reason he dies is because the bullet he was using is kind of dumb and he gets disappointed that So’un isn’t at his father’s level. But if he goes for Iria, then he sees her as a constraint that can be used as a way to power up So’un. Consider the whole Gohan vs Cell bit from dbz. It still kind of made sense without the context, you knew something was going on in Milgram’s mind.
Anyways, back to Ethica. I actually like her when she’s a living dead, or rather when her emotions have deteriorated. She’s no longer assmad every time her dad shows up. She contemplates on what’s important to her throughout all her sections, it’s actually pretty awesome on how they handle how she goes out. So in Kiriri’s route, Ethica finds something out and believes that she has the same mother as Kiriri and that screws it up because she was finally going to confess after being a baby about it forever. But actually that was a surrogate mother, her genetics actually come from her dad Hokoyasu and So’un’s dad Takeyuki.
I forgot if the latter was dead or already but I don’t think so, but he doesn’t know about it. Basically Hokoyasu is in the closet and ashamed of it. Then he figures out that Ethica is also gay and he’s an asshole about it. But really the larger point is she now reminds him of both what he dislikes about himself and also a reminder of Takeyuki that crossed a way bigger line that fucked up So’un’s psyche along the way. So he technically still loves her as a daughter but he’s got too much baggage to accept it and he stonewalls everybody he knows. He’s a huge doomer at the present point.
Anyways, because Ethica is never acknowledged by him, she cemented herself in this rebellious stage where she’ll continuously do the complete opposite of anything that’s related to her dad. Which includes the ex brain since her dad made it. Now when you’re job is pretty dangerous and you can randomly die in any mission, you’d think you just take that bitter pill and use the fucking equipment. Especially when there’s others that depend on you being efficient and the person you love the most is always stupidly worried.
And it’s completely valid when these are the choices you make. It doesn’t really help that this plot point happens in most of the routes. Honestly, she most likely would have died if she wasn’t basically an overpowered character due to having genetics of two super soldiers(albeit Hokoyasu being way lower). They also introduced her learning how to dual wield chainsaws in secret but this is never used outside of Kiriri’s route. And that makes sense because it’d be a spoiler if you did Iria’s first. But that just goes back to asking why that route isn’t locked until the other 3 are done.
Pretty early on you’re introduced to Ryouko which is basically the manager of the agency that So’un, Tokitaka and Ethica work at. They were all trained by Ikkatsu, Ryouko’s husband that died a few years back. Ikkatsu worked with So’un’s dad, so that’s why So’un is there. They’re all there for basically the same reasons. Anyways, all you have to know is Ryouko really loved her husband. So you get put into an hscene with Tokitaka and Ryouko. At first that’s kind of fucked up because they say that they’ve been banging even when Ikkatsu was alive. But by the end of Mitsumi’s route, you just find that Ikkatsu is one of those power cucks that get horny from telling his wife to bang other people. And it was pretty funny overall because you know Tokitaka likes her but in the finale, his goal was actually to beat Ikkatsu and take Ryouko. So it just so happened that Ikkatsu was into that, it’s ironically funny.
Ikkatsu shows up a lot but always dies, it’s pretty weird how it’s setup. He’s out of his armor crap in Mitsumi’s route and shows he was resurrected by Milgram. It’s the only time without his armor and it’s one of the worst fights with So’un because it’s more to show the effectiveness of this bullet that the Energy Mega Float corporation is making. Because it pretty much kills them in 15 seconds. It’s one of the larger leadups for one of the other routes but in the end it’s actually not used a whole lot. Ikkatsu, Ryouko and Tokitaka’s stuff gets resolved in Kiriri or Con Su’s route since it’s part of the common 3b route.
Most of Tokitaka’s screentime stays in there and it’s great. Like none of the cast even knew it was Ikkatsu in Iria’s route, he was no longer relevant. Overall Tokitaka got the most action during Kiriri’s route but the most development in Con Su’s route. Another thing for Ryouko is that you’d assume she was killed off in Mitsumi(and I guess Iria’s route if you did hers first) during common 2 but she was just in a district that had a conri mesh jammer. Only for her to die in the other two routes and the only hint is that the food she made was spicy.
Which is obvious enough but I assumed it was just rehashing that So’un and Ethica’s sense of taste have weakened drastically due to them already being dead for a day or two. Overall I didn’t find her all that interesting and is more to build up Tokitaka but I guess one thing she was possibly there for was to demonstrate that the living dead generally keep their strongest principle/emotion with them. So even though they fucked her brain up, she still knows that she’s happiest with Ikkatsu. But this was demonstrated in the other characters anyway.
Mitsumi has a decent amount of Kikokugai references but it’s also kind of iffy at points. There’s this boat section in the middle that drags on forever and it’s also where So’un and Ikkatsu fight. Honestly I find it one of the worst sections in the vn. Ethica’s version in Iria’s route is better done. But that’s also because they don’t talk to Ikkatsu and it’s more action packed. Mitsumi being around the same caliber as So’un and Ethica is kind of weird in itself for quite a while since she doesn’t use an ex brain.
The ex brain is just software that tells you the optimal decisions during the fight. I’ll come back to this later on. Anyways, Mitsumi and So’un kind of compliment each other in their fighting styles somehow. But by the final fight, they were both doing better against Milgram alone than they when they were fighting him together, lol. Honestly it was kind of dumb but the important part was that So’un was actually improving and this only comes to fruition during Iria’s route alongside what the ex brain’s full potential can be.
The Ex Brain is actually a really interesting concept that wasn’t really used as much as I thought it’d be. Basically it analyzes the enemies and what what the user is capable of. It’s constantly growing to the point that concepts from yesterday can be trashed for better ones today because they can communicate with other Ex Brains. This was shown a few times and I thought this idea would be expanded more often but doesn’t because the finale was done differently. It was still there, it was just Ethica’s ex brain communicating to So’un’s conri. And this is getting convoluted, but the conri is short for connection ring, there’s basically no more internet, so it’s kind of like each ring is a hotspot and you can contact people throughout the city using the rings like network switches.
But really there was back and forth communication between them, if anything it’s kind of funny that they went with the role reversal for the finale. Where So’un overall surpassed the ex brain whilst Ethica is finally getting over her grievances and using everything in her disposal. If she actually had her shit together, I think she’d be on a higher level than So’un. They both basically had their own mental handicaps they had to go through. But So’un basically fought with a cheatsheet/instructor always on and continuously training him whilst Ethica is all instinct.
And this part should be near the end but might as well just go over it now. So throughout the plot, there’s this being called Sub-Concept that’s trying to get into contact with Iria. Consider it like a Hatsune Miko or whatever, it was created by basically a huge mesh of everybody’s personal data that’s used from these Connection Rings/conri. Anyways, how the plot is setup is that there was technically no Con Su, Kiriri or Mitsumi route. There was only Iria and then it was Subcon going through multiple iterations of whatifs to try and find the solution. I thought she was actually accessing the Exbrains and working with it to expand what options they could have in the past.
So it’d be like, the ex brain from Mitsumi’s route would share info with the one in Con Su’s route and it keeps on going until the Finale’s ex brain. And it’s technically still about the ex brain, but only as a way for subcon to communicate with them. Except at this point, only Ethica is still using the exbrain and it’s just a way to incorporate her into the final fight because honestly not much has changed. Maybe the idea was that Milgram had to be away from that room for SubCon to do her thing towards Iria because it’s not like much else has changed.
I’d still prefer it being a cluster of all the ex brains working together to find the best solution and providing it before the final confrontation. Mainly on the merit that they put a lot of effort and attention to this tool and then it’s not really used as an actual piece. Because yeah, SubCon communicated with Ethica through her ex brain, but I don’t see why the conri wouldn’t suffice for that. Both Kiriri and Con Su’s routes spent time showing that the ex brains are basically replications of themselves, and So’un’s actually being of his dad mentoring him.
Con Su’s route was done the best, it shares the spotlight with basically half the cast and that’s what it made great. It fleshes out Tokitaka, Con Su and So’un alongside developing Kiriri and Ethica. It reveals Milgram’s plan, or rather shows what happens when it’s successful. It covers what the fortress was about and why Iria was there in the first place. It has some pretty cool fights throughout the route. It’s still pretty cool watching them swap out fast responsive time with the most bullshit elimination methods now that they feel no pain and can spare a limb and some organs. Whilst also providing a new experience with So’un diving into the data highway. In her route, both Ethica and So’un are dead. They try their hardest to retain their emotions and what’s important to them.
Con Su figures out that the ex brains can be used to slow down the mental deterioration. Iria is continuously going deeper in her depression of what’s happening around her, trying to escape into the data highway whilst SubCon is going wild and trying to consume all of the living since she now considers it a nuisance after her betrayals. Only to learn from So’un, the person who’s initially socially and emotionally inept but started experiencing everything when entering the highway.
So while SubCon was done with humanity, So’un showed there’s more than the negative feelings that she’s experience at that point only to be immersed in the myriad of emotions once Con Su broadcasts her new virtual program showing the world when it was still hospitable. While Con Su is doing that, Ethica is figuring out her own issues while fighting replicas of every dangerous character they fought through the vn with some help from Tokitaka. There was even some spider tank movement throughout the sequences when trying to avoid getting consumed. In the end So’un assimilates into the highway while telling Iria to live on, to be happy and experience everything the world can still offer.
All in all, I had high expectations and while I find it lower than Demonbane and Muramasa, I still had a lot of fun with it. If it was just Con Su, I’d give it a high 9. And just a 9 with just Iria and Con Su. Ethica made it a low 8, she’s enjoyable in multiple instances near the ends of each route but I was tired of her rebellious phase, I’m just too old for that now. Get off my lawn Ethica.
Notes
Day 1:
It takes forever to start the game but there’s probably a reason for it. It’s probably to unlock the final route. Honestly it just takes too long if you’re not a marathon reader.
Another thing is outside of the quicksave( that might be a new addition from the original since it doesn’t fit the theme), loading/saving takes too long. I get it’s part of the defrag motif but it’s still a bit much if you only read a little at a time. That being said, it does look cool and it reminds me of the ps1. The defragging thing is probably going to be finished once the 4 routes are done and it forces the game to close just to see a menu show up.
The notes are kind of jarring, there’s a lot of them and I’d say the majority of them aren’t really helpful. A key example is a note on Pavlov, where it only says he worked for someone else. Except that person wasn’t introduced yet so it was a pointless note. Other notes are actually explained in context in the next line too so half the time you can skip them.
I like the preview image of the next cg, you can use it to infer what’s going to happen next. Though I can understand if others dislike it.
The beginning fight scene is kind of a hit or miss. I compare to something akin to the n64, where it’s a advancement in technology but like an inbetween before the fully realized concept is made. It’s not something that can be really fixed. The issue is that there’s some movement and then it freeze frames for the dialogue. In some instances that can be pretty cool but that’s not really the case for the first fight. You can make it so the dialogue is happening in the bottom while the action plays out smoothly and then return to a basic adv during the stare downs. At that point you can scroll back up to get what you missed, but I don’t think a lot of people would enjoy that method anyway.
I like the math sniper guy, hopefully he has a decent amount of screen time. For now I still prefer Kikokugai and Demonbane more. It’s mainly that the setup is taking awhile.
So far I’m not really a fan of Ethica, but it’s only the start and she probably gets developed better. Right now it just reminds me of Momoyo from Majikoi. Though overall I’m not a fan of pervy characters as their starting point but I’ve seen it work well.
So’un is fine, he’s kind of socially inept but I think he understands that he is so there’s probably more development towards that in Iria’s route.
The rest of the cast so far is kind of whatever so far.
Mitsumi route:
I hit the branching paths and I finished the first route. I was told that the route order should be Mitsumi, Con Su, Kiri and then Iria. The branching paths are kind of weird, or rather the one based on Ethica. I guess the idea was that going to the roof like she thought made her think she doesn’t need the ex brain’s input and thus getting stabbed on the leg that leads to her dying. She thinks really highly of herself and it’s double edged because it mean either I’m too good for the brain. But it can also mean something around hey the brain that’s built for the best option chose what I wanted to do, I’m rad let’s go. The fights are pretty cool but So’un’s idea for his bullet was pretty stupid. After that section there’s basically common section 2 and I was kind of confused at times to the point I thought maybe I wasn’t on Mitsumi’s route and instead on Iria’s. I’m assuming the reason for the route order was that it’s the one that doesn’t talk about Ethica being a living dead but it’s not like they were hiding it from the reader anyway. Funny enough I like Ethica a lot more with her emotions somewhat downgraded. I also thought Ryoko died and was going to be the actual surprise, but it looks like it really was just a shopping trip. I wasn’t really a fan of common section 2, it kind of took awhile to get anywhere.
The fight in the fortress was really cool and basically handled it like I mentioned before. Sadly that was my favorite fight in the route and it didn’t include Mitsumi. Honestly the whole fortress section was favorite part of the route. The ship was pretty middling and the fight with Ikkatsu was also pretty whatever. The way it was setting it up, I thought it’d be a bigger spectacle. Part of me thinks he’ll be a more reoccurring character and be cooler the more routes you go through but I think that’ll just be placed on Milgram. There are some references to kikokugai and I liked those a lot. There was a scene with the spider tank near the end and honestly outside of the gunkata, that was the shit I was hoping for the most. Hopefully it gets more screen time. The final fight was kind of cool and probably the first time where the motion helped the delivery since it shows the reader what’s happening before they deliver the outcome a few lines later. Not the most amazing thing but I appreciated it. The setup is still kind of dumb because they’re still losing when fighting together which was told that they’re filling in for eachother’s weaknesses. Yet after that fight, they each get a solo fight and doing better than when together. Part of it would’ve done better if Mitsumi also had a ex brain feeding in info like they did with the fortress fight. I guess the idea was that she’s a prodigy and is used to not to use those things and she was learning whilst So’un was fighting and getting better after each impact.
I feel like Mitsumi’s brother, or at least his final scene is a plot setup for So’un in someway in the next 3 routes but I can’t see what it can be. Like some resurgence of will, or at least keeping one purpose or emotion in them and that part doesn’t wane. Overall the route was fine but nothing I’d be going holy shit about. So far it’s probably the weakest of the titles that I’ve read outside of maybe Hanachirasu but I’m kind of biased on that one.
One last thing is during common 2, it was kind of shown that Ryoko still loves Ikkatsu but apparently has been fucking the math guy before he even died. So that was kind of fucked up but actually Ikkatsu had a cuck fetish or something and it became pretty funny. There could be something important in there that’ll be revealed later but also a lot of these hscenes feel super unnecessary so far.
Con Su route:
I liked this one a lot more. Honestly if this was kinetic novel and it was just this route, I’d be fine with it. It still kind of has the slow pacing that I wasn’t really into but overall I’d give it a 9. On the other hand, most of the time it didn’t feel like I was in Con Su’s route. It felt like it had a good deal of attention towards Kiriri to the point I was thinking maybe I was in her route like I thought I was in Iria’s route during Mitsumi. Really Con Su only really shines at around 80% of the route. This does lead well from Mitsumi’s route since the Energy Mega-Float section was basically the last stop in Mitsumi but is like in the first 30% in this route. So’un actually realizes he’s dead a lot faster than in the previous route with Ethica. Or rather he wasn’t in a soft denial since he got immediate proof. So I’d agree with the route order so far. The fights are a lot cooler this time around but I don’t think it hits fortress levels but also I don’t think it was trying and going for emotional impact. Or rather the last 20% was, the section before the energy area and during that area were still high impact.
It builds on the math guy a lot, to the point that I’m fine if he stops getting screen time. He gets more than I expected and I’m glad the side guy is actually important. He’s probably the most relatable out of the bunch, and that’s still pretty far out there.
At this point I’m wondering how Kiriri’s route will go because it feels like this route should be closer to the end of the structure. It handles Iria and Con Su a bunch, the highway stuff is way more in-depth and it goes through Milgram’s plans already. Maybe Milgram is actually not all that important and at this point maybe So’un’s dad is still around as an obstacle. Overall the route was pretty grandiose to the point that the vn could’ve ended here and I’d be fine with it. I do appreciate that the title screen is updating with every route finished. I think I noticed something after Mitsumi but I thought I was just remembering wrong. I think I/O kind of does it better but at the same time the amount of choices kind of make it hard to do it in the same fashion.
Also Ryoko did die this time around and I was wondering if she was actually also dead in the previous route without being found out. But it was just a tell based on her cooking, where it was too spicy because she couldn’t actually taste test it.
At this point I feel like the title page represents the ex brain and how doing all of the routes gives it enough new data points for it to open up the true route. Maybe So’un’s dad shows up them. Though it’s more likely it just represents the subcon and that’s not that cool. Part of the map kind of looks like that baby thing from earthbound
Kiriri Route:
Half of it is the same as Con Su’s route. I think you can technically interchange this and Con Su as the 2nd route. I wasn’t really a fan of this route, it brought up one important detail. And it’s mainly that Hokoyasu was gay and Ethica was made by combining his dna with So’un’s dad. Maybe the double chainsaws will play in the true route, but I wouldn’t be surprised if she uses the pistols after she resolves her issues in the true route. Maybe she’ll do some double overdrive and it’s basically pistols or nothing, but it’d be pretty cool if she uses one of each.
It just couldn’t be merged with Con Su because they wanted the relationship aspect that wouldn’t happen if Ethica is dead. A good part of the issue is that this felt more like an Ethica section(it almost feels like Kiriri had more to do in Con Su’s route), in the sense that she took most of the screentime in comparison to So’un and Mitsumi. It really doesn’t help that I’m not an Ethica fan. And when I am enjoying her sections, it’s when she’s being self reflective during her gradual mental degradation. The best part is actually everybody’s fight with So’un.
A funny thing is I was making some farfetch’d crap to explain Mitsumi staying alive because the it’s all a delusion would be kind of copout for them. Only for them to validate the farfetch’d crap in like 10 minutes or so. What’s kind of fucked up is the ex brain didn’t do it for Tokitaka.
Iria + true route:
Yeah it makes sense why this is chosen as the final route. Honestly I feel like it should’ve been locked. There’s not much to say on Iria’s route, it uses a good bit of the sections that you go through from Mitsumi’s route but the ship section is shortened to speed up the process. Ikkatsu fights Ethica this time around and it’s a lot better. Though that’s more on how boring the fight was in Mitsumi’s section. Pavlov gets a good section, and it also progresses So’un’s tactics to what was being shown in Mitsumi’s route. Basically everything was kind of expected but done well enough so I wasn’t amazed or disappointed. The true route sections were pretty cool but nothing that would cum your pants. For now I do see it as the weakest compared to Muramasa and Demonbane but those titles are hard to compete with. The double chainsaws never showed up but Ethica did start using the pistols and it became a 2v1 with Milgram. It was cool but I kind of preferred the Milgrim fight in Iria’s route. I