Elsword: How a simple change of a boss mechanic substantially changes how the game plays

Note: The first part of the post is to address the delays, this leads up to the boss mechanic that was changed(and the reason why I wanted to make this post).

Recently, there was a patch that removed delay on skills and awakening when fighting a boss(I think it was the 4th of December).I wasn’t really paying attention, but according to some people from skype, youtube, etc, a lot of people didn’t like about that. I answered this on a youtube comment and I’m too lazy to do it again so it’s a direct c&v, though I can explain it better here I guess.

It’s a patchjob to a problem that is only brought upon due to the overall laziness in the development of bosses such as Ran(while cool) and above(for the most part bland).
Mainly, it’s just a prevention of spamming moves to make the bosses “harder”.
While the idea, in and of itself, is fine; The whole issue is that these bosses have just became high damage high hp tanks and nothing else, while previous bosses have motifs(while some have still have horrendously huge def/hp like Overlords/Vanguard).
Thus causing the normal strategy most people used(which is just be mindless, get really good gear and spam pots). Since it got patched, it was a common occurrence in the game; Making it more of a slap to themselves on their own development.

To put it shortly, you might get screwed if you were Iframing to dodge a skill and the boss used another right after(such as you’d get hit by Ran’s best move now). But it’s more of a nerf to parties where we’d normally just gank and chug mp pots until it dies like a minute later.

However, the nerf is still a pretty poor choice. They took away something that made the bosses easier, sure; But that’s not why the boss was easy to begin with. They’re just becoming tanks, boring tanks. Anything that is prolonged isn’t fun, it’s annoying. That’s why King Nasod’s HP was nerfed around 4 times(it’s hp is around 1/4 of it’s former before the rvamp, not sure about now).
With all the new revamps, I find Chloe and Ignis to be some of the better ones. Nerfing Ignis was also a waste of time. His moves had way too damage, yes, but they were all telegraphed to the point where it might’ve been too much. With that, it wasn’t the Ignis’ fault, it was yours. This is also the same with Chloe, she has extremely high damage now, and while it’s not long as Ignis, it’s still telegraphed. And before the nerfs years ago, both Amethyst and King Nasod were in that category. These were bosses that hit hard, and you will probably die the first and maybe the second time(for people in korean version, everybody else has videos which kind of spoils the magic of learning and discovering everything on your own).

Now to the main subject, the removal of stoic from bosses. Is it me or was there nothing on the patch notes about this? Honestly, I waited a few days just to see if it was a mistake on their end. And after 2-3 patches and it still being there, it might be something that will stay(then again, there was a Genocide Ripper bug that stayed for half a year).

This little change has opened quite a lot of new types of playing. The largest change is how dps characters aren’t total bullshit anymore. You can play with Nemesis and not just be a crit+atomic shield user on a slim boss. It buffs a lot of characters such as: CN, DW, IS, IP and BH, Cra.
It even buffs any character that is a multi hit character for the most part(like Raven, Add, Ara).
It can also prevents massive spam(determined by party members, party members that doesn’t kd/launch/etc won’t have a problem, they’ll even be better(like CrA)) as there’s no way to prevent the boss from just going into the sky. Instead, we’d have to wait for the boss to use a stoic move itself for us to abuse it. Thus introducing a reflex+reward system(as some bosses have only a slight stoic animation(like the new Chloe, due to revamp, you can use skills such as shockwave and FG).

I might actually play Elsword for awhile just for this, but the grinding nature is always a putoff. I’m also reading steins’Gate ‘v ‘(which I had installed for a month, lol(at least it’s better than some I have that I never completed and it’s been years).